![]() ![]() Again, I was very impressed by how quick I could light a shot, make changes, and re-render. #Vray maya gold skinMy initial attempts to create a clay-based shader and a skin shaderĪdding a V-Ray Dome Light came next, mapped with an HDRI and turning on Global Illumination. Yes, there was some noise to the image, but all in all, it was a darn good start. I started by adding 2 V-Ray Sphere Lights into a scene and was pretty astounded by the quality of the render in such a short time. Kicking off a few initial renders in V-Ray, youll quickly notice that it has some oomph to it. As well as being able to render regions, another nice feature is being able to specify which buckets should be rendered first by dragging the mouse to a particular position on the render frame. If youre not a fan of taking your images into another package for post-work, you can also make a few extra changes, such as Bloom and Glare using the Lens Effects tools. Changes such as playing with the exposure, contrast, tweaking the colour curves, the levels and so on, allow you to work faster and smarter. For example, the Color Correction tools allow me to stay in V-Ray and make simple changes to the renders that I would normally handle in NUKE or After Effects. It gives a far greater level of control than I have been used to previously and simply makes the rendering process a lot more enjoyable. Moving on to the V-Ray Frame Buffer (VFB), which I will admit, I adore. The comparison between V-Ray RT actively running in the Maya viewport and the final render ![]() They can be used for a multitude of tasks, from the previously mentioned gamma correcting images, to adding subdivision levels to your models. The V-Ray attributes are great for speeding up your work and making you more efficient. Setting up a linear workflow is a breeze, and gamma-correcting input images can be done in a variety of ways, such as the traditional method of using a gammaCorrect node, or by adding a V-Ray attribute directly onto the image to handle the correction. Still on workflow, the overall implementation of V-Ray into Maya is very strong, with the GUI so well integrated that you can easily forget that it's a plug-in. Check out the making of Kevin Margos CONSTRUCT to get a clearer idea of how powerful the V-Ray-RT engine is: You can also take advantage of the GPU to give the V-Ray RT more bang and make things a little snappier. You can, for example, get a very clear idea of the quality of your models as you go through the modeling phase or get a clearer idea of how the final animation will look before you send it out for rendering. "The overall implementation of V-Ray into Maya is very strong, with the GUI so well integrated that you can easily forgot that it is a plug-in" Having this viewport feature enabled allows you to use lighting and rendering for a lot more purposes then simply creating the final renders. With the fantastic implementation of V-Ray RT (Real-Time), you can start to take advantage of V-Ray very early on in your production pipeline. These themes can be summed up as: workflow speed of renders quality of the lighting quality of the shaders So lets kick off with workflow and I think it is safe to say that V-Ray excels hugely in this area. With this in mind, there are a few themes that I want to explore throughout my hands-on test. Instead, Ill give you an honest account of how I found V-Ray as a newbie.Īn initial test render, with and without Global Illumination Therefore, you wont find this review a comparison between current and past versions of V-Ray. Now, Ill just come straight out and say it: Ive never used V-Ray beforehand. #Vray maya gold fullWith the full release of version 3.0 for Maya imminent, we take the Beta version out for a test drive. Without a doubt, V-Ray is a known powerhouse in the world of architectural visualization, and with recent iterations, it has shown muscle and versatility enough to be used in television, feature films, game cinematic and more. If you have any problems regarding the Aversis shop, don't hesitate to contact us through email at info(at)aversis.beĪll rights reserved.With the release of V-Ray 3.0 for Maya around the corner, Jahirul Amin puts the Beta version to the test to uncover what treats are in store for Maya users.įounded in 1997 by Vladimir Koylazov and Peter Mitev of Chaos Group, V-Ray has continuously grown and evolved to become the renderer of choice for many artists. *Free for non commercial use only! Read the Aversis EULA here #Vray maya gold freeIf you like our free V-ray materials, please consider buying one of our larger V-Ray material collections for designers and architects. Depending on the complexity of the material, it can take a while to render these scenes. Each Vray material comes with the full 3dsMax scene used to render the preview scenes above, with high quality Vray render settings. These Free Aversis V-ray for 3dsMax materials will give you an idea about what to expect from our larger material collections. ![]()
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